There some graphical Problems with Angry Birds but thats due to to HVGA resolution. Legend Users have these Problems aswell.
accidentally deleted copybit library then reboot. android started without errors but everything become really slow.
it seems when delete copybit android will switch rendering to GLES completely.
I reinstall my Spica and do some benchmarks and experiments:
In new code there is something with loading textures; loading textures in e.g. Gallery 3D fails.Code:| Original | DE_NISKA | DE_NISKA no lighting | DE_NISKA no face cull | fillrate | 1.09/0.76 | 1.23/1.27 | 4.61/1.84 | 1.81/0.92 | high object | 3.53 | 4.50 | 4.62 | 4.08 | multiple light| 7.25 | 22.48 | 35.70 | 18.19 | hight polygon | 1.57 | 8.43 | 20.25 | 8.55 | keyframe | 11.61 | 31.83 | 38.72 | 24.95 | game | 2.52 | 5.43 | 11.06 | | score | 745 | 1990 | 2916 | 1633 |
I5700 powered by LK2.09.4 (Multitouch from Gabriel-LG v2b + antibyte camera bugfix2 + Superuser 2.3.5) / FE7 / Modified OpenGL Library
all render bugs is in LoadShader.cpp and includeShaders.h
this 2 files decide which shader to load.
i try to figure out what happen.
Edit:
I can't find out what cause the issue. After loading few images - screen goes blank - but logs shows that everything is still rendered ... :/
Last edited by AnDyX; 09-12-2010 at 11:42 AM.
I5700 powered by LK2.09.4 (Multitouch from Gabriel-LG v2b + antibyte camera bugfix2 + Superuser 2.3.5) / FE7 / Modified OpenGL Library
How is this possible ? YouTube - Raging Thunder Galaxy i5700 Spica
3D driver is not out?
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