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Thread: 3d driver for the spica

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  1. [translate]    #1111
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    Quote Originally Posted by Garfunkel View Post
    Working smooth and without lag on FE3
    No, it isn't working smooth... You can play it, but it's not smooth.
    There are also a lot of annoying graphical glitches in the game, which does not exist on other phones, desire for example.

  2. [translate]    #1112
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    Quote Originally Posted by wrathian View Post
    No, it isn't working smooth... You can play it, but it's not smooth.
    There are also a lot of annoying graphical glitches in the game, which does not exist on other phones, desire for example.
    OT havent experienced that and i have played all the levels on the beta version.
    using samdroid v2 Lk 2.0.9.6 + FE3

  3. [translate]    #1113
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    There some graphical Problems with Angry Birds but thats due to to HVGA resolution. Legend Users have these Problems aswell.

  4. [translate]    #1114
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    Quote Originally Posted by eXeex View Post
    Tom3q how you think, your Driver can make playable with Angry Birds(Now The Best Game on Android) ? Many Spica users have bugs with textures and slowdown moments. (o_O Sorry for my bad english).
    The answer is simple. I can't know this yet. All the game compatibility issues (if any) will show up (and hopefully get fixed) after I get to the testing stage and this needs all the basic driver parts to be completed.

  5. [translate]    #1115
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    accidentally deleted copybit library then reboot. android started without errors but everything become really slow.
    it seems when delete copybit android will switch rendering to GLES completely.

  6. [translate]    #1116
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    Quote Originally Posted by DE_NISKA View Post
    accidentally deleted copybit library then reboot. android started without errors but everything become really slow.
    it seems when delete copybit android will switch rendering to GLES completely.
    It falls back to software copybit which is slow as hell, because each line of an image must be copied by the CPU (with memcpy), not even talking about software scaling. That's why copybit and 2D hardware are so important.

  7. [translate]    #1117
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    I reinstall my Spica and do some benchmarks and experiments:

    Code:
                  | Original  |  DE_NISKA | DE_NISKA no lighting | DE_NISKA no face cull | 
    fillrate      | 1.09/0.76 | 1.23/1.27 | 4.61/1.84            | 1.81/0.92             |
    high object   | 3.53      | 4.50      | 4.62                 | 4.08                  |
    multiple light| 7.25      | 22.48     | 35.70                | 18.19                 |
    hight polygon | 1.57      | 8.43      | 20.25                | 8.55                  |
    keyframe      | 11.61     | 31.83     | 38.72                | 24.95                 | 
    game          | 2.52      | 5.43      | 11.06                |                       |
    score         | 745       | 1990      | 2916                 | 1633                  |
    In new code there is something with loading textures; loading textures in e.g. Gallery 3D fails.
    I5700 powered by LK2.09.4 (Multitouch from Gabriel-LG v2b + antibyte camera bugfix2 + Superuser 2.3.5) / FE7 / Modified OpenGL Library

  8. [translate]    #1118
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    all render bugs is in LoadShader.cpp and includeShaders.h
    this 2 files decide which shader to load.

  9. [translate]    #1119
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    i try to figure out what happen.

    Edit:

    I can't find out what cause the issue. After loading few images - screen goes blank - but logs shows that everything is still rendered ... :/
    Last edited by AnDyX; 09-12-2010 at 11:42 AM.
    I5700 powered by LK2.09.4 (Multitouch from Gabriel-LG v2b + antibyte camera bugfix2 + Superuser 2.3.5) / FE7 / Modified OpenGL Library

  10. [translate]    #1120
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    How is this possible ? YouTube - Raging Thunder Galaxy i5700 Spica

    3D driver is not out?

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