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Thread: 3d driver for the spica

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  1. [translate]    #271
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    Changed position of some shaders in "includeshaders.h"
    Result is gray textures(?) on geometric objects and some speedup.
    Before:
    3d: Colored Cube: 58 fps
    3d: Lighting: 29 fps
    3d: Textures: 30 fps
    3d: Blending: 11 fps
    3d: Fog: 16 fps
    3d: Reflection: 10 fps
    3d: Multitexture: 19 fps
    3d: Teapot: 5 fps
    3d: Gears: 20 fps

    After:
    3d: Colored Cube: 58 fps
    3d: Lighting: 56 fps
    3d: Textures: 57 fps
    3d: Blending: 40 fps
    3d: Fog: 33 fps
    3d: Reflection: 35 fps
    3d: Multitexture: 57 fps
    3d: Teapot: 12 fps
    3d: Gears: 58 fps

    So i think we must fix that huge shaders structure

  2. [translate]    #272
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    Quote Originally Posted by ker0ltjuh View Post
    not enough video ram like pc my graphocs card has 512 mb id the game need 2000 ....
    2000? WTF? Which game is that?

  3. [translate]    #273
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    Do we have a tutorial on how to build and use this somewhere? I am very interested in contributing but don't know where to start.

  4. [translate]    #274
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    Metaphore


    Sent from my GT-I5700 using Tapatalk

  5. [translate]    #275
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    Quote Originally Posted by DE_NISKA View Post
    Changed position of some shaders in "includeshaders.h"
    Result is gray textures(?) on geometric objects and some speedup.
    good work! hope u're able to fix texture problems, other than that it seems to be working lovely! thanks for all u're doing for the spica

  6. [translate]    #276
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    DE_NISKA, to clear things out, you are working on this new driver from tom3q or the stock one, and is this android 2.2?
    Hope someone will finally get the textures and the speed ;D

    2000? WTF? Which game is that?
    Crysis, GTA IV.... the list is big. PC gaming nowadays dies because of insane requirements followed by insane prices of insane hardware. ;D

  7. [translate]    #277
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    Duobix
    im trying to compile working stock opengl es 1.1 library from sources

  8. [translate]    #278
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    Quote Originally Posted by Duobix View Post
    Crysis, GTA IV.... the list is big. PC gaming nowadays dies because of insane requirements followed by insane prices of insane hardware. ;D
    Crysis and GTA IV Recommended VRAM is 512MB both. It's far from 2000.

  9. [translate]    #279
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    There is a difference between video RAM and just RAM. Fallout 3 with enhanced textures can be more than 4gb, but not maxing out my GTX275 with ~700mb VRAM.

    Anyway, enough O.T. Back to the 3D driver! You guys are making good progress, keep it up! When (if) its done, you guys should make a donate link.

  10. [translate]    #280
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    DE_NISKA
    You are on right way, it is definitely related to shaders.

    Currently I'm writing game for android (using OpenGL). I have tested it on my Spica and on friends Huawei (with qualcomm cpu, neocore - works, about 20 fps).
    Actually, I was shocked a little. Spica have more fps than huawei (35 vs 28).
    But this is only if game didn't use lighting. If I enable lighting, spica shows about 5 fps.

    I guess, this is happened, because OpenGL ES 2.0 didn't have fixed functions, and OpenGL ES 1.1 wrapper in spica search for appropriate shader to emulate fixed function.
    And this search and/or shaders - sucks.

    Textures, blending, mix texture with color - didn't affect fps.
    Lighting - affect very much.

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