Changed position of some shaders in "includeshaders.h"
Result is gray textures(?) on geometric objects and some speedup.
Before:
3d: Colored Cube: 58 fps
3d: Lighting: 29 fps
3d: Textures: 30 fps
3d: Blending: 11 fps
3d: Fog: 16 fps
3d: Reflection: 10 fps
3d: Multitexture: 19 fps
3d: Teapot: 5 fps
3d: Gears: 20 fps
After:
3d: Colored Cube: 58 fps
3d: Lighting: 56 fps
3d: Textures: 57 fps
3d: Blending: 40 fps
3d: Fog: 33 fps
3d: Reflection: 35 fps
3d: Multitexture: 57 fps
3d: Teapot: 12 fps
3d: Gears: 58 fps
So i think we must fix that huge shaders structure


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like pc my graphocs card has 512 mb id the game need 2000 ....

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