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- 07-30-2010 09:38 PM #301Senior Member
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- 07-30-2010 09:55 PM #302Senior Member
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To compile you must install Android NDK.
place files in OPENGL forlder in your home directory and run commands:
export NDK_PROJECT_PATH=~/OPENGL/gles11
ndk-build
if build without errors it will place libGLESv1_CM_fimg.so in ~/OPENGL/gles11/libs
- 07-30-2010 10:13 PM #303Senior Member
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Thanks! I am installing it now on my Ubuntu VM.
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- 07-30-2010 11:15 PM #304Senior Member
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About DMA. In gles20/src/platform.cpp:
Plat::memset_long(void* _dst, unsigned int c, size_t num, void* phy)
{
#ifdef PLATFORM_S5PC100
if (phy != 0)
{
//memset_dma((unsigned long*)_dst, c, 4 * num, phy);
//return;
}
#endif // PLATFORM_S5PC100
but if force to use memset_dma it has corrupted graphics
- 07-31-2010 12:36 AM #305Senior Member
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DE_NISKA, and what does "phy" means here? It is a variable but what is it for?
- 07-31-2010 12:40 AM #306Senior Member
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its not important.
important is - #ifdef PLATFORM_S5PC100
we have s3c6410 platform and no dma support?
- 07-31-2010 01:10 AM #307Moderator
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The 'phy' variable is for physical address of the destination memory.
A quote from S3C6410 User's Manual:
But the DMA controller may not support memory fill operation.6410 contains four DMA controllers. Each DMA controller consists of 8 transfer channels.
Anyway, they should have used the 2D engine for that.
- 07-31-2010 02:17 AM #308Senior Member
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Speaking of 2D, was the 40-60% referring to the 2D or 3D driver? (i'm assuming 2D... just making sure)
- 07-31-2010 02:30 AM #309Moderator
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It was about the 3D driver.
I'm not at home right now and i can't test the 2D driver to finish it, so i'm just writing whatever possible for the 3D driver on my notebook.
- 07-31-2010 03:05 AM #310Senior Member
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Sweet! Activity in this thread has really picked up in the last week, its good to hear of people working on it. Cant wait!
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