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Thread: 3d driver for the spica

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  1. [translate]    #911
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    Quote Originally Posted by tom3q View Post
    This should make color gradients look way better.
    Sounds great!

  2. [translate]    #912
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    Hey tom, will the code for the new kernel drivers as well as the graphics code be available? Reason I'm asking is becuase I have to compile the kenrel myself since I have a Moment rather then a Spica. Also, take your time on the code. Better to wait long for a great working driver then have people bitching over a partially completed or semiworking driver :P

  3. [translate]    #913
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    is that gradient also working on other apps e.g: double twist player has a control bar wich has horrible gradient but on nexus 1 or something it's good is that fixed?

  4. [translate]    #914
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    Quote Originally Posted by tom3q View Post
    As far as I know, the S5PC100 SoC contains PowerVR SGX GPU, so there is no relation with the one in Spica and it already has the driver made by Imagination not Samsung.
    Clear as much as obvious. As for Qualcomm products, where drivers comes from other vendors they are quiet better....

  5. [translate]    #915
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    Quote Originally Posted by 4512jth View Post
    Hey tom, will the code for the new kernel drivers as well as the graphics code be available? Reason I'm asking is becuase I have to compile the kenrel myself since I have a Moment rather then a Spica. Also, take your time on the code. Better to wait long for a great working driver then have people bitching over a partially completed or semiworking driver :P
    Yes, the sources will be available.

  6. [translate]    #916
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    Hmm so you suggest to buy HTC?

  7. [translate]    #917
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    Quote Originally Posted by ker0ltjuh View Post
    is that gradient also working on other apps e.g: double twist player has a control bar wich has horrible gradient but on nexus 1 or something it's good is that fixed?
    If it's good on other phones then it should be fixed on Spica after switching to 32-bit framebuffer too.
    However, I don't have that implemented yet, so results may vary.

  8. [translate]    #918
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    oke ^^ nice to hear

  9. [translate]    #919
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    Quote Originally Posted by tom3q View Post
    with dithering for our 18-bit screen (in fact it's 24-bit, but as far as I know it has only 6 bits per color connected)
    AFAIK it is 16 bit.
    In the kernel config it is set to 16 bit also.

  10. [translate]    #920
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    Quote Originally Posted by antibyte View Post
    AFAIK it is 16 bit.
    In the kernel config it is set to 16 bit also.
    Nope. The screen is 24-bit with only 18 bits connected to the s3c6410 pins. You can see in the screen-specific part of the FB driver that it configures 6 GPIO pins per color as LCD outputs.
    16-bit is the framebuffer mode we currently use.

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